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UI-UX·

MyItem

Diamonds, Skins, Heroes, Accounts — MyItem (Itemku) is the dark, gamer-first marketplace that makes buying in-game items feel as natural as buying anything else.

App UI Design — MyItem (Itemku)

Mobile App · In-Game Item Marketplace · Gaming · Indonesia

A dark, immersive app UI for MyItem — presented as Itemku, Indonesia's leading in-game item marketplace — designed for gamers who buy and sell diamonds, skins, heroes, and accounts across mobile games, primarily Mobile Legends and similar titles.

The home screen is organized around four primary item category cards in a 2×2 grid — Diamonds, Skin, Hero, Accounts — each with a distinctive purple line-art icon against a dark slate card background. The category system maps the four most traded asset types in Indonesian mobile gaming: currency (Diamonds), cosmetics (Skin), playable characters (Hero), and full account transfers (Accounts). The dark navy-charcoal palette with purple accents is the language of gaming — dark mode, always.

The "Authorize Store" section below surfaces verified seller storefronts — Legendary Cash (Sale 25%) and King Fir... (Sale 25% visible) — marketplace sellers with authenticated status, communicating that this is a trusted platform with vetted merchants, not a grey-market exchange. The sale badges in orange create warm contrast against the cool dark UI, drawing the eye to deals without disrupting the overall gaming aesthetic.

"All Game & Categories" begins below, hinting at a broader catalog extending beyond Mobile Legends — the full multi-game marketplace visible on scroll.

The Itemku wordmark in multicolor display type — each letter a different accent color — communicates playfulness and variety within the dark gaming aesthetic, a brand identity that is unmistakably digital-native.

A marketplace app that speaks the language of the gamer — dark, fast, and built for people who know exactly what they want to buy.

Completed

February 2020

Tags

UI-UXTestitemgamebuysellappmobiletransaction

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